Various Concept Art & Testing

HUD Layout concept

Test for look of bottom of screen display

Main Screen

This place seems familiar..

Day-Night cycle

Not only visually stunning, but our crops can now grow on their own!

Spear Primary Attack

We did not make armor animations for the attack animations lol

Leather Armor Side

Still clean tho

Dropped Items

You can drop items from your inventory...

NPCs walking

We all die of laughter when we fill a room with NPCs and they walk up or downwards, the animation is very funny

Weapon system Concept

We planned to have our weapon data stored in a config file with each weapons metadata

Planting System

Go into crop mode to place crops, they grow by day!

NPC Concept

Our NPCs would just move in 1 of 8 directions every few seconds randomly

Spear alt attack

Still no clothes

Leather Armor Back

More leather armor

Crops fully grown

The crops emit particles when they are fully grown

Attack Animation

Our first attack was a spear!

Inventory Layout

Main idea for inventory layout

Rain particles

They don't work...

Leather Armor from Front

Armor be looking clean though

"final" inventory

We were in a rush mostly just to get any inventory in, these are not our assets

Debug Mode

We used this to make sure the crops were growing correctly, the weather cycle was happening properly, and various other possible bugs